

Upon reaching a certain number of achievements, the player unlocks different colors of milk that appear below the cookie. Achievements can be earned by completing various tasks or goals, such as reaching a certain number of total cookies produced, owning a particular number of buildings of a certain type or clicking a certain number of golden cookies. Other game mechanics include "wrinklers" (eldritch beasts which reduce cookie production, but can be popped by clicking them, returning all the cookies it digested with interest), Krumblor the Cookie Dragon, mini games, and sugar lumps (which take 24 hours to coalesce and are used to level up buildings and boost their production rate). However, the number of cookies needed to unlock the next prestige level goes up proportionally with the cube of the level, becoming harder to attain as more are acquired. Prestige levels add a permanent boost (+1% per level) to the rate of cookie production in future play-throughs, while heavenly chips can be spent on a wide variety of prestige upgrades. Golden cookies, small cookies that appear in random locations and fade away after several seconds, appear periodically and grant effects, such as a temporary increase in the rate of production, if clicked before they disappear.Īfter earning a certain number of cookies, the player can 'ascend', losing their progress but earning heavenly chips and prestige levels. The player may also purchase upgrades to increase cookie production for these buildings. Prices increase exponentially, with each asset costing 15% more than the last-purchased asset of the same type.

With these cookies, the player can buy additional means of production such as cursors, grandmas, farms, mines, factories, banks, temples, and several more that automatically generate cookies. It has been widely described as addictive, and has been credited with playing a role in the emergence of idle gaming.Īt first, the player clicks on a large cookie, earning one cookie per click. Though the original version was coded in one night, Cookie Clicker is regularly updated. Upgrades are also available and can improve the efficiency of clicks and buildings, among many other mechanics that allow the user to earn cookies in different ways. They can then use their earned cookies to purchase assets such as "cursors" and other "buildings" that automatically produce cookies. The user initially clicks on a big cookie on the screen, earning a single cookie per click. Cookie Clicker is a 2013 incremental game created by French programmer Julien "Orteil" Thiennot.
